From a little research and educated guesswork, I came to the conclusion that 1 pixel on the map is equal to around 2 metres. This make the area covered by the Tyrian map an estimated 16.3 km by 18.5 km, or aproximately 301 square kilometres.
Comparing the size (in pixels) of all the map areas, I found that of this 301 km�, 73 km� is water (24.3%), 29 km� are explorable areas in the prophecies campaign (9.7%), 14 square km are missions in the prophecies campaign (4.2%), 13 km� are explorable areas in the Eye of the North expansion (3.5%), and the final 178 km� (59.2%) remain unexplorable or unused.
Of course, with only 15 explorable areas outside, and over fifty levels of dungeons, comparing
the amount of content in Prophecies and Eye of the North based on this would not be accurate.
Also, as the initial pixels-to-distance estimate was ONLY an estimate, all these numbers (having been scaled up from that) may be massively innaccurate :)
Compared to other RPGs, what does this mean? Well, Guild Wars is certainly one of the biggest:
Daggerfall: 166,420 km�
Arcanum: 54,796 km�
World of Warcraft: 106 km�
Guild Wars: 43 km� (Prophecies only)
Oblivion: 41 km�
Morrowind: 8.5 km�
All the rest of these estimates are based on other people's research into those games. Keep in mind that Daggerfall's content aws almost 100% procedurally generaled, as was 99% of Arcanum's. Oblivion also had some procedural generation of content, but Morrowing was entirely hand-crafted, and at a much higher level of detail (in terms of detail to scale) than any of the other games.
edit: scale was wrongly doubled due to stupidity, fixed to 1 px = 2m|||If this could be moved to the Lore Forum, I think it would be a great addition to our various works.
Ranger Nietzsche, one of our common posters and now a GWO moderator, also did a similar size measurement of Tyria. It'd be interesting if you two could compare methods and results.|||Nice, though I find it hard to grasp that Prophecies and GWEN, combined, is larger than Daggerfall. I always thought Daggerfall was huge. Also, if you add Factions and Nightfall on top of your calculations, Guildwars is actually quite an extensive world.|||that make Tyria about half the size as Rhode Island|||NYC is only about 320 square miles (820ish square km)...|||Wait, so does that mean, that the GW map(s) (we include all campaigns together) are larger than the WoW-map? :o|||Yep, much larger.|||cool, so tyria is bigger then holland LOL.|||Quote:
Wait, so does that mean, that the GW map(s) (we include all campaigns together) are larger than the WoW-map? :o
yes. i have known this for a long time. world of warcraft is NOT a big game. it just has large and open areas, compared to the confined spaces of gw. but the amount of accessable areas in gw is much larger, also remember that content is much denser packed in factions and nightfall (eg: 12 quests in one explorable area, compared to areas in wow with only 2 quest bosses)|||I fixed a mathematical error >_<
Research done by others give a figure of 12km accross (pre EotN map), which is a quarter smaller than my estimate. Obviously, scaling this up with even a small percentage in the baseline figures throws estimates quite far away.
http://guildwars.incgamers.com/forum...ght=size+miles
The figuers came from the following reasoning:
1. the estimated default height for a warrior is 6 feet (1.82 m)
2. Looking at a warrior standing in the testing circle in the Isle of the Nameless, the innermost circle (adjacent to foe) has a radius of around 7/8ths of the warrios height, or 1.6m.
3. This makes the "in the area" range 8 x 1.6m = 12.8m
4. Earshot range is 3x wider than "in the area", making it 38.4m
5. The danger circle (exactly equal to earshot range) covers 43 pixels on the radar map
6. The radar map is around 2.1x the size of the main map
7. To convert to normal map, 43/2.1 = 20 pixels on map is 38.4 m or slightly less than 2m per pixel (1.92 to be exact)
8. The x and y dimensions of the map in pixels can be used to calculate the size.
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