Saturday, April 14, 2012

Ancient Weapons

[:1]Ancient and Legendary Weapons:

There are five known "Ancient Weapons" in the world of Guild Wars. These include:

-Cauldron of Cataclysm

-Sohothin

-Magdaer

-The Scepter of Orr

-The Staff of the Mists

The origins of all these weapons are unknown, but some of their history is known, and some of their powers.

Cauldron of Cataclysm:

This is seen only in Pre-Searing Ascalon in The Northlands. Although a copy of it can be throughout Ascalon - such as at the bonus of the Ruins of Surmia mission. Another copy can be found in the Crystal Overlook in the Desolation.

According to the Ecology of the Charr, this object was given to the Charr by the Titans and is said to be older then the Titans themselves.

This is what caused the Searing, and could easily be considered the most powerful Ancient Weapon - at least in terms of it's connection to the magic school of Destruction.

Sohothin and Magdaer:

The twin swords that have been passed down from king to king in Ascalon longer then we know. At first believed to be simple Fiery Dragon Swords that all of Ascalon's Royalty and Royal Guards wield, now for sure to be two ancient weapons.

The power of these two weapons are unknown, however, one thing these swords can do is known. According to the Ecology of the Charr, Adelbern wiped out all of his own soldiers and the enemy Charr at the Battle of Ascalon City, and raised his soldiers as restless spirits. It is said that a giant white flame in the shape of a sword was cast through the City which killed everyone.

Whether raising the fallen soldiers as ghosts is a part of the power of Magdaer's power or occurred due to dying so fast - and therefore becoming restless and unable/unwilling to go to the Rift - is unknown.

It is believed that the only thing to bring rest to these spirits is the return of Rurik's sword, Sohothin, to Ascalon City. However, if it is in fact that the ghosts are simply restless and not bound to the sword, then this won't work.

So while Sohothin's power is unknown, Magdaer's power seems to lie in the school of Destruction and Denial magic (Destruction for killing, Denial for preventing rest to the spirits).

The Staff of the Mists:

The sister staff to the Scepter of Orr. True origins are unknown, however it is known that the Staff of the Mists, along side the Scepter of Orr, was given to the human kingdoms. By whom is unknown, as is the time frame. The power of these two staves caused constant rivalry and the gods were forced to intervene. At which point, they were lost to time until very recently. (source)

The Staff of the Mists has the power to bend the physical world. By doing this it can heal the wielder and harm the wielder's enemies. It is also believed to have the power to expand one's lifespan.

The Staff of the Mists can be linked to two schools of Magic:

Preservation - healing the wielder.

and

Aggression - stealing life from the wielder's enemies.

Unfortunately, this staff is now destroyed.

The Scepter of Orr:

The most popular ancient weapon of them all. The origins of the Scepter of Orr is the same as the Staff of the Mists, given to ancient human kingdoms, caused rivalry, forced gods to intervene, lost to time until recently.

This staff - I stay staff due to it's size, not name - has the power to bend the mental world. Through this, acting a similar way to the Staff of the Mists, can increase one's concentration, mental abilities, and knowledge - theoretically. It is known that it has the power to increase one's energy, whether through the energy pool or through energy regeneration.

The Scepter of Orr can be loosely linked to the two other schools of magic that the Staff of the Mists is not linked to:

Denial: Although would be better linked by energy stealing (commonly referred to as e-denial), this would easily fit the whole idea of giving energy, both seen abilities of the Scepter of Orr.

and

Destruction: Destruction, the school for Elementalists, seems to require high amounts of energy, therefore the Scepter can give such requirements to the weilder.

It is believed that the Scepter of Orr can control Undead and the Titans. While this is possible - by controlling the spirits of Undead (their source of animation) and the spirits of Titans (which is what Titans technically are) - this is not proven due to the Lich being the one to show control of the Undead and Titans. The Lich controlled Undead long before obtaining the Scepter, and as he was a follower of Abaddon, Abaddon could have ordered the Titans to simply "follow the guy with the stick."

Stormcaller

The Stormcaller is a third legendary “weapon” of Ascalon. It is a giant horn built into the side of a cliff near Rin. It is believed that when used, it would save Ascalon. However, this is now known not to be the case, as Ascalon falls after the Stormcaller’s use.

This object has the ability to summon rain and water upon the land. It is very likely that the Stormcaller will be used by the Charr to hasten the renewal of the land after they retake the land.

Forbidden Scrolls

Although not really weapons, these Scrolls are very powerful objects. They were created between the time between 1 BE and the creation of the Bloodstones, and locked up underneath Orr, supposedly for safe keeping – however, it is thought that they were kept there by the Vizier after being corrupted by Abaddon.

These scrolls were used to destroy Orr and turn Khilbron into a lich – if he wasn’t already one prior to the scrolls’ use.

Along with the aforementioned, it is known that these scrolls contain magic from when all four schools could be wielded at once – meaning that these scrolls contain the magic of Preservation, Aggression, Destruction, and Denial.

Hammer of the Great Dwarf

The Hammer of the Great Dwarf is yet another legendary and powerful dwarven weapon. This weapon has the power to channel the power of the Great Dwarf through the dwarves who go through a ritual that is shown in the Eye of the North campaign.

Old and Powerful Weapons

Ancient Weapon

Despite its name, it is not very old. Created less then two hundred years ago, while not old, it is powerful. This weapon was the bane of the Elonians that resided within the Arid Sea. During their internal struggles, an unnamed person created this weapon to finish the other side of said struggles. This weapon ended up killing them all.

Originally intended to knock down the Lonely Vigil, it now has no use in the GW world, but is known as the weapon that finished of some, if not all, of the Elonians’ squabbles.

Urn of Saint Viktor

The Urn of Saint Viktor is a Kurzick artifact from two hundred years ago. It contains the ashes of the Kurzick hero, Saint Viktor – as the name of the relic implies. The urn has the ability to create a temporary “shield” around those near the relic upon dropping it.

Its ability is the opposite of the ability of the Spear of Archmorus (talked about below), which personifies the difference between the Kurzicks and Luxons. And, the object and power itself personifies the Kurzicks’ desire to defend rather than attack – as shown in various quotes and quests throughout Factions.

Spear of Archemorus

The Spear of Archemorus is a Luxon artifact from two hundred years ago. It contains the ashes (or simply remains – as the skull is seen at the tip of the spear) of the Luxon hero, Archemorus. The spear has the ability to damage all the nearby enemies of the holder upon dropping the relic.

Its ability is the opposite of the ability of the Urn of Saint Viktor (talked about above), which personifies the difference between the Kurzicks and Luxons. And, the object and power itself personifies the Luxons’ desire to attack rather than defend – as shown in various quotes and quests throughout Factions.

Despite its name, it cannot be used as an actual weapon.

Anvil of Dragrimmar

The Anvil of Dragrimmar is a, rather large, ancient Anvil. It was once used by the Great Dwarf himself to make powerful weapons. Due to its size, it cannot be *easily* moved from the Sepulchre of Dragrimmar. Its creator was Dragrimmar, an unknown creature – guessed to be a dwarf.

A slightly more in depths look can be found here.

Mysterious Weapons

Slow Totem

Very little is known about this object. All that is known is:

1) It’s a staff.

2) It slows down the enemies of the one who drops it.

3) It is linked to the Mesmer profession (the symbol that appears over foes who become slowed down is the same as the one for imagined burden).

Through what is known, it can be suggested – although far from proven – that this staff once belonged to the Mage Lord Sybitha who once performed experiments in the Crystal Desert – at least to the extent of creating and/or releasing the Storm Riders.

This staff is in the possession of the Losaru Centaurs upon entering the Dunes of Despair mission, suggesting that they stole the staff for it’s power, possibly to use against the Storm Kin – as in The Ranger’s Path quest, it implies that the centaurs are enemies of the Storm Kin.

Palawa Joko's Staff

Very little is known about Palwa Joko’s Staff’s power. All that is known about it is that it has some importance as it was stolen by one of Joko’s generals after his imprisonment and he wanted it back.

Kathandrax’s Crusher

Kathandrax’s Crusher is a legendary and powerful dwarven weapon. Its abilities and origins are unknown. All that is known about it, is that it is, or was, stored in the Catacombs of Kathandrax – within the Charr Homelands – and is a dwarven weapon. This supporting that whoever “Kathandrax” was, it was a dwarf.|||that was a good review of the weapons. i had no idea about ruriks and adelberns swords being so legendary and its nice to know where adelberns powerful final stride in the war came from.

when it comes to the cauldrons its obvious where the northlands one came from, im wondering if the one in the ruins of surmia is the same one? i haven't done that bonus in a long time but if my memories right, we didn't destroy it, we just killed the charr that brought the fire to it.

also with the one in the desolation... i guess the main idea that pokes out is it was used when the margonites were trying to ascend? i dunno ill keep my mouth shut on this one my knowledge on the margonites in the desert is so shoddy now, i forgot everything.

mainly im curious about the scepter of orr/livia note you mentioned atop. im wondering where this idea came from, because its true the lich wanted the scepter to control the titans, but the scepter isn't what corrupted him and turned him into the lich right? so why would it make livia corrupt and turn to a lich?|||Quote:






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mainly im curious about the scepter of orr/livia note you mentioned atop. im wondering where this idea came from, because its true the lich wanted the scepter to control the titans, but the scepter isn't what corrupted him and turned him into the lich right? so why would it make livia corrupt and turn to a lich?




To put it simply a misconception led to a mistaken idea. And yes, you're right, the Scepter of Orr did not corrupt Khilbron. It was either the Cataclysm or Malchor, the current name being used for the ancient dragon beneath Orr.|||Quote:






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when it comes to the cauldrons its obvious where the northlands one came from, im wondering if the one in the ruins of surmia is the same one? i haven't done that bonus in a long time but if my memories right, we didn't destroy it, we just killed the charr that brought the fire to it.

also with the one in the desolation... i guess the main idea that pokes out is it was used when the margonites were trying to ascend? i dunno ill keep my mouth shut on this one my knowledge on the margonites in the desert is so shoddy now, i forgot everything.




I think the size is off for the Cauldron in Surmia, might be wrong. And the one in the Desolation, I see two origins:

Used by Abaddon and his followers which is what turned the Crystal Sea to the Crystal Desert. Or just decoration as one of the many hints that were in NF that were leading to Utopia (and effectively led to EN).


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mainly im curious about the scepter of orr/livia note you mentioned atop. im wondering where this idea came from, because its true the lich wanted the scepter to control the titans, but the scepter isn't what corrupted him and turned him into the lich right? so why would it make livia corrupt and turn to a lich?




That was just a copy/paste from Guru, which recently has been SWARMING with "Livia becomes corrupted by the Scepter after EN" due to the end cinematic - also been seen here in the Mysterious Stranger thread.

Leon states where it came from.



I have a feeling I missed an ancient object or two, but the only thing I can think of is the Forbidden Scrolls, which I didn't include as it isn't really a "weapon" - might put up later if I remember what, if anything, I forgot.|||As far as those cauldurans go, what about that one where all the imps are that drop FDS?



As far as the scepter goes, it seems to take someone of knowledge to really use it properly. For us, ordinary PCs, it either gives the bonus regen or expands mana pool within a given radius.

For the Vizier, he could make mass undead from a small pool of souls that had already decayed, and in the end, was able to fuse lost souls to titan bodies.

But then again, that was part of being linked to abbadon I believe.

It would be interesting to see in GW2 a large scale quest to use and then lay to rest all the fallen soldiers, with Rurik's sword, ala Return of the King.

That WOULD be mass awesome.|||Hold up. One, the Lich's ability to raise large amounts of the Undead was not linked to the Scepter of Orr. When we see him summon Undead in Sanctum Cay, he's using the Scepter of Orr as a scapegoat, claiming it is by its power he is able to do so.

And two, Titans are tormented souls whose form is derived from their surroundings. This means that the Scepter of Orr plays no role in the creation of them, this is proven in the Foundry of Failed Creations/Domain of Anguish.|||Quote:






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As far as those cauldurans go, what about that one where all the imps are that drop FDS?




That looks more like a dish then anything, I don't think there is a link. And it's IDS not FDS.

I would post screen comparisons, but I only have one of the Ice Cave dish. But I believe the shapes are different as well.

Not to mention we have 0 info on what that thing is - could be anything really. Also, it's constantly active, so if it was some sort of similar device, where the Cauldron of Cataclysm brings fire and crystals and sears an area, the one in the ice caves would be constantly freezing the land - as the area is afterall covered in snow.




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It would be interesting to see in GW2 a large scale quest to use and then lay to rest all the fallen soldiers, with Rurik's sword, ala Return of the King.




I'm sure there will be a quest chain, in the least, to return Rurik's sword.

As for the Scepter of Orr comment, look at Leon's post. I even countered that (false) belief in my OP.|||The two overturned dishes are actually Deldrimor Beacons that have been left on their side. When i say they are beacons i'm talking about the skin - my personal belief is that they are just beacons but officially nobody knows what they are.

As for the Cauldron, it is heavely hinted that its power originates from the Ancient Dragons.|||There is on more " ancient weapon" that could be added to this list , that item would be Stormcaller and the great horn located in Rin.|||I looked into that, but I don't know how close to a "weapon" it would be considered.

I'll revise the thread tomorrow (or whenever the thread finally appears on Guru - annoying "approve by mod first" rule that was added >.>) and add that and the Forbidden Scroll.

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