Monday, April 16, 2012

Classes have Lore?

is the Class Lore divided into professions or Semi Professions|||huh? what are you ralking about??|||Use the same terms as in GW so we could know what you are talking about. Professions are not divided into anything if you mean that.|||There isn't really such a thing as Class Lore, as you call it. However, there is a bit of lore for the professions. Albeit scarce. For the most part the lore for professions is tied in with the Gods and their scriptures which can be read at their statues in locations such as Zin Ku Corridor, Temple of the Ages, and the Chantry of Secrets.

Or of course the wiki.|||so there not any Famous Lore Warriors? or Lore Monks?|||If you go to Tahnnakai Temple through the entrance at Zin Ku Corridor you can walk around and read the plaques at each statue, which provides a story for each hero. Basically, they're heroes of every profession, if I'm not mistaken.

Then you also have Turai, who is a famous Warrior, Saul, who could be considered a famous Monk, I think. Togo's a famous Ritualist, of course.|||Quote:






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If you go to Tahnnakai Temple through the entrance at Zin Ku Corridor you can walk around and read the plaques at each statue, which provides a story for each hero. Basically, they're heroes of every profession, if I'm not mistaken.

Then you also have Turai, who is a famous Warrior, Saul, who could be considered a famous Monk, I think. Togo's a famous Ritualist, of course.




Ok which X-pac I need to go there?|||Factions, to see the statues in Tahnnakai Temple. Of course, there is also the one of the GW related wikis that contains the information that can be read there.

Edit: Tro, could you possibly try typing your posts out like you do in the Off-Topic Forum? It would make them much clearer and as such easier to understand.|||Gmr - don't forget that mmmm player's guide for factions - they had some lore on ritualists and perhaps assassins. I'd look it up but it's 3500 miles away from my current location right now|||Quote:






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Gmr - don't forget that mmmm player's guide for factions - they had some lore on ritualists and perhaps assassins. I'd look it up but it's 3500 miles away from my current location right now




This is what the Factions Manuscripts (that was what you meant right?) say about Rt's and A's:



Ritualists
channel other-worldly energies that summon allies from the void and employ mystic binding rituals that bend those allies to the Ritualist's will. They hood their eyes to better commune with spirits that grant great power and protection to Ritualists and their comrades. The energy they channel drives Ritualist skills which enhance the deadliness of an ally's weapon and wreak havoc on an enemy's health. The Ritualist can also use the remains of the dead to defend the living-not by reanimating corpses as a Necromancer would, but through the ritual use of urns and ashes. Where the Ranger lives as one with the spirit world, the Ritualist can and will be its master.

The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it, nowhere and everywhere all at once. Assassins are masters of their chosen weapon, the dagger, and are expert at inflicting Critical Strikes that cause massive damage. The Assassin is trained to efficiently link attacks together in a chain that does not give the enemy a chance to hit back. They have mastered the ability to move as shadows�Assassins wear only lightweight armor and prefer to avoid damage by not being there when the enemy�s strike lands. Their other magical skills include Hexes that lower the target�s defenses and protect the Assassin from harm.


Seems not that they give any more information than just the description of the profession.

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