Monday, April 16, 2012

A Theory on Water's Magical Conductivity and the Floating Structures.

Quick note: Click on the images to see the examples, I did it this way to avoid having to fill a few posts with just pics.

As Bahltek reveals to you if you meet with him in Mehtani Keys
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Water is powerful; more powerful, I'm sure, than you realize. It can be used as a mirror to see into places that are magically obscured.




I believe that we were mistaken in our initial assumption that he was meaning that it could be used to unveil people. No, he said places, but these are only places that are magically obscured, so we are stuck at that. However, we may also remember that he mentions it as powerful. Abaddon was the God of Water and Secrets, given the task of distributing magic to the races of Tyria. Water itself is related to magic and the divine. We have several floating anomalies in Tyria, the only ones with some semblance of an explanation are in Vabbi.

What does water have to do with floating structures? Think about it for a moment, if you will. Every structure that floats in Tyria with the exception of the chunks of ice in the Rabbit's Den and the structures in the Realm of Torment are above or in very close proximity to water. The water can be flowing, the water can be placid, it seems not to matter through my observations. However, the most interesting observations are near waterfalls and even the Asura Renk notices something about them as Plaxx mentions to us.
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Lately, he's been hanging around Riven Earth researching the flow patterns of mountain waterfalls. Apparently he sees patterns in things where others just see chaos.




It's extremely easy to observe throughout the Tarnished Coast that the floating stone anomalies are all along rivers that hold origins in waterfalls.



Unfortunately the Tarnished Coast may easily be discounted as a good place to make these observations because of the wave of magic that swept over it after the Cataclysm. This, I realize, and this I discount with the evidence provided me by our friendly carven head in Sparkfly Swamp that holds around it floating stones. It's the only such place nearly directly east of the Tarnished Coast to hold such an anomaly in the most primal of forms.

So, to help in my research I decided to mentally classify my observations as Primal and Modern. I will list these below.

Primal:

The floating ice in the Rabbit's Den.

The floating stones around Tarnished Coast.

The floating stones at the carven head at Sparkfly Swamp.



Modern:

The Garden of Seborhin's floating plants.

The Sebelkeh Basilica.

The floating plants anywhere in Vabbi.

The Wizard's Tower.

The Asuran structures.



The Primal cases seem only to be in areas ranging from the most minute magical concentrations to the most incredible. The minutest being the floating ice in the Rabbit's Den, but this in itself is an anomaly above all others in the floating structures. I will divert from the main focus for a moment to explain why. All other displays of floating structures have been stones or metal and have been around water. These bits of ice seem to be around a blue magma of sorts that is in an area of minor magical concentration with the demon Nulfastu residing there. The tree itself in the center of the pit seems to be burnt at the top of the trunk. However, this would seem to show us that water, at least in crystallized form may only float around magma with a high concentration of magic.

Back to the main focus, the most incredible sights of the Primal cases have to be in the Riven Earth and Magus Stones region. Both areas contain some of the largest stones of natural origin to be found floating. Which clearly indicates that these areas must have a high magic concentration. But what is the magic concentrated in or, in other words, what is conducting it? Water.

It would seem obvious that as a God of Water, Abaddon would distribute this gift in the easiest of ways. Through water everything gains magic as everything seems to require it to stay alive. Abaddon conducted magic through water and the only way it seems the Gods found to contain it was to make gigantic magic sponges or in other words, the Bloodstones themselves. In some way they contain the most powerful forms of magic known to Tyrian life.

On to the Modern forms..Well, the Wizard's Tower has existed the longest and remained elusive in mystery the longest so I will siege it with my arsenal of knowledge. After a certain mass, I observed, that objects lessen in their rotations speed. This makes sense, as it would take more force to keep it rotating, but unfortunately, it seems that this mass is fairly random and dependent wholely on the concentration of magic in the area or in the structure itself. Why does the Wizard's Tower have those floating stones, that seem as anchors to hold it down, but the Sebelkeh Basilica require no such thing?

The Wizard's Tower contains a powerful magical concentration, it would seem. The stones that seem to anchor it down do not do so, rather they actually halt its rotations and uncontrolled movement. This is easily discerned from what we learn from the quest Villainy of Galrath and what Firstwatch Sergio tells us.


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Galrath must be stopped! If he gains whatever secrets are locked within the wizard's tower in Kessex Peak, gods be merciful, I know not who to trust within the Lionguard.




Through these observations of the chains and the water, though, I discovered something even more incredible. While it may not be so, I will determine throughout the rest of this that the Mage Lords held a part in the floating Wizard's Tower. In Pre-Searing, many Elementalists, players with Elementalist as their secondary profession, or the random traveler are bound to eventually come into the area Wizard's Folly and note the vague tower up in the mountains and make a journey there to examine it. Why was this area called Wizard's Folly? Why was it that the tower held chains to several rocks?

This was a Mage Lord's folly, as is noted by the name of the area. It would seem apparent that he or she attempted to raise the tower there and make it float, but clearly there's something missing. Water. But there's water frozen and in the form of snow there! One may claim. This acts as a stumbling block for even myself, but I come to find that it seems highly likely that the water must be flowing. This is determined by observing that every other floating structure is actually above or at least near moving water. The Wizard's Folly, however, is not. It would seem that the Mage Lord who attempted this feat had tried to heat the water around the tower as is shown by the frozen water there, but failed to acquire a substantial amount to lift such a large structure.



Ah, yes, and it seems that as adept mages themselves, even the Asura have learned of this. As can be easily seen in Alcazia Tangle by the Asuran towers dotting the riverbanks. It's even more obvious when one realizes that they are harnessing the magical properties of water by going through Riven Earth and Magus Stones prior to entering this area and noticing a lack of floating stones along the riverbanks when they had been so plentiful previously.

Now, to branch off for a moment, and mention a bit of speculation. This has to do with the Mage Lords of which we know extremely little. We know of Lord Kree, Lord Sybitha, and Lord Odran, but of the existence of any others we know nothing. It is my observation that the Mage Lords have never been given a species, so they may be of any race, and that their influences are seen in the most peculiar of places. As a result I have to come to the conclusion that it may be possible, be this the most apparent bit of speculation, that they were a society dedicated to the more complex magical arts. I think that they show their influence in the Tarnished Coast in the carven faces at the waterfall in Riven Earth and the carven head at Sparkfly Swamp, the symbols on the Bloodstones we have seen thus far. What leads me to this conclusion and makes it less than utter speculation?

Storm Riders. While they are called this, I think it is simply to differentiate between the professions, and that they are in fact all of the same species. A species unleashed by none other than Lord Sybitha. The Riders stretch across from the Maguuma Jungle, to the Tarnished Coast, and even into the Crystal Desert. A luckily dirty trail laid by our power mad Mage Lord friend, Sybitha. If it was in fact Lord Odran who opened the gateways into the Rift and thus the Hall of Heroes in the most remote regions of Tyria, how did he build them? It is suspected that the Temple of Grenth in Lornar's Pass, Heroes' Ascent in the Battle Isles, and the Tomb of the Primeval Kings in the Crystal Desert were all some of the gateways opened by Lord Odran. Yet, oddly, described as being built by the Mursaat for their supposed Eye of Janthir markings.

I think, however, that we are mistaken in such thoughts. I think the Mursaat could possibly have had some hand in it, but in fact it would happen to have been the Mage Lords possibly multiracial/special secretive society. In fact, it may be possible that this society existed mainly in Orr and spread out from there.|||Dang... That's one heckuva research paper|||the wind rider theory has only one flaw: there are wind rider monks (<- click) but these are inside the rift so their transfer might have isolated them from the other species and thus caused them to evolve into monks.

other than that, excelent research|||Well, keep in mind that I said the names like Storm/Wind/etc. are probably just to differentiate between the professions.|||Incredible research Gmr Leon.

One question: how do you propose the mage lords set loose wind riders in post-searing Ascalon (when there are none in pre afaik). It seems far fetched to me to think that they migrated to Ascalon from the Crystal Desert.|||Mm..There's always something research will overlook. That happens to be one of them. It's nothing more than mere speculation at best, but there is always the possibility of them existing in the farther reaches of the Catacombs beneath Ascalon.

The most interesting thing to note that, if I'm not mistaken that is, the majority of the Riders are found in Pockmark Flats. We never did visit that area in Pre-Searing, so we know nothing of the wildlife there or if there were Catacombs there.|||Isn't it possible that the Storm Riders are attracted to the energy from the Searing Crystals?|||Well it is not hard to belive that they could have migrated to Ascalon. Considering the Ascalon military don't really have the manpower to both deal with the Charrs and random rampaging monsters at the same time.|||didn't the ladyin serenity temple ask for rider samples because they appeared after the searing? (link)|||Quote:




Lately, he's been hanging around Riven Earth researching the flow patterns of mountain waterfalls. Apparently he sees patterns in things where others just see chaos.




It's not necessarily limited to moving water. It's part of Asuran belief system of Eternal Alchemy in which they view the world as a living machine with each parts interconnected. It's only natural that more hardcore practiciers of this view would refuse to accept any form of chaos in nature.

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