Saturday, April 21, 2012

Lord Odran is Abaddon?

Hmm I know this is really crazy, but it just came to my mind.

What if Lord Odran is Abaddon? What if Lord Odran, being more knowledgeable than any one else and powerful than anyone else be Abaddon himself?

Lord Ordran discover how to create portals to travel to the Rifts, HoH, the Mist, and eventually to other realms of existence. He was later killed. Once dead, the portals are left to be discovered.

Once discovered, the guardians got too engrossed with pitting humans into battles while Lord Odran studies the "spirit realm".

We know that Lord Odran discovered "temporal" reality. Odran travels back in time and into the future.

Campaign 1 was an experiment on how to turn dead into an undead.

Campaign 2 was also an experiment on how to return back to the mortal realm.

Campaign 3 is the time Lord Odran sees fit to return back as a god.

Could his discovery of the temporal reality allowed him to become a god and travelled back in time and waged war with the Five gods, but was defeated and imprisoned?

Dunno, just a very wild and crazy thought ;) Until now I am still wondering why ANet used "Temporal" instead of some other terminologies for what Lord Odran discovered ;)|||Do you know when Abaddon was banished and burnished from all memory and so on?

It seems to have taken place a long time before Odran started his experiments, maybe someone has a really good TYRIAN TIMELINE. I am not sure about that.|||I don't think so. As Ivan mentioned, the timelines don't match up. Abaddon was banished thousands of years ago, Odran died only about 200 to 300 years ago, about the time of Shiro's death wail.|||Plus Kormir the Sunspear Marshal says that Abbadon was the 6th god of the pantheon; but was banished to the Realm of Torment by the 5 gods. It is not said why.

Perhaps Abbadon offended the other 5 Gods, or tried to subjugate them to his will? My reasoning for this is because I suspect a similarity between abbadon's imprisonment in the RoT and the banishment of Morgoth (Melkor) behind the door of night.

In the Silmarillion and the Lore of middle earth, (from which ALL fantasy steals from) Melkor was the eldest and most powerful of all the Valar (read: Gods),, but was banished at the end of the 1st Age, chained and shut behind the Door of Night - i.e Solitary confinement+purgatory where not even the dead spirits go. It is prophesised that he will find a way out and then wage a final war upon all of middle earth.|||Quote:








In the Silmarillion and the Lore of middle earth, (from which ALL fantasy steals from) >snip<




And of course Tolkien himself stole most of this from Norse mythology.

There are no original stories.|||Oh another note it could be possible Lord Odran was infulenced by Abaddon...can't wait till Night Fall to acctually find out...so excited...|||Quote:








And of course Tolkien himself stole most of this from Norse mythology.

There are no original stories.




norse, finnish, anglo-saxon.. whats your point? :P|||Well I did say Lord Odran could have gain access to travel back in time, that explains the difference in the timeline.



"Temporal"



What Lord Odran discovered or is messing up with is the "Temporal" technology. Temporal = Time.



Now time and space can't be separated, and thus it is called correctly as "space-time". In other words, again let me explain it, Lord Odran discovered how to manipulate space-time, in ANet's manuscript terminology "temporal".



That makes it possible for Lord Odran to have travel back thousands and even eons back in the past. With all the knowledge he learned, even in the afterlife, the mist, the rift, the HoH, other realms of existence, other worlds, he was able to make himself a "god" - the 6th god. A god who was called "Abaddon".



We don't know anything about Lord Odran except what's written in the manuscript, unless, I missed something in-game.



So allow me to quote myself:


Quote:




We know that Lord Odran discovered "temporal" reality. Odran travels back in time and into the future.




and




Quote:




Could his discovery of the temporal reality allowed him to become a god and travelled back in time and waged war with the Five gods, but was defeated and imprisoned?




If you have the knowledge to manipulate or use the temporal technology or space-time itself, you can go back to the very beginning of the world.



OR go forward in time if you like.



We also know that dieing in GW is not "the end of existence" as Shiro has proven, we still 'exist' in the afterlife. We can even go back to the mortal realm.



So, let me ask, what did ANet used for the EU Manuscript? For the US, they used "temporal".



Thus, the timeline and the gap of years really doesn't matter here once you know how to manipulate (space)-time or the 'temporal' as per ANet's wordings.



EDIT: and let me add, with more power, more knowledge, you become more selfish and you desire more to become a god yourself. That certainly puts Lord Odran as a candidate, and seriously, why so mysterious about Lord Odran and his "temporal" portals or in other words (space)-time knowledge?|||Lord Odran CANNOT be Abaddon:

Lord Odran sought to have an audience with the gods long after their Exodus from the city of Arah:

"In 851 AE, through the use of a powerful spell of his own device and the sacrifice of many souls, he succeeded in opening a portal to the Rift."
In the mini strategy guide accopanying the NF prerelease pack, it says that

"Civilized nations recognise revere the Five True Gods. But heretics speak of a sixth god...a fallen god. A thousand years ago, the spiritual ancestors of these heretics, the Margonites, fought an epic battle on the northern plains of Elona. The resulting carnage created a vast wasteland - the realm now known as the Crystal Desert.

Empowered by the blessings of their dark deity, the Margonites waged wars against the followers of the Five Gods - smashing temples, desecrating shrines and butchering all rivals. Yet, despite the awesome power granted by horriffic transformation, their army was annihilated; their false god was exiled to a realm of torment. "
Lord Odran would have to have gone back in time over thousands of years to establish himself as a God among the 5 old gods; deal with the Forgotten, etc, then be influence the Margonites and be imprisoned.

Lord Odran Cannot be Abaddon. However, I do have a theory regarding what exactly abaddon did to be exiled into the RoT...|||?? The quotes you gave still doesn't explain why Lord Odran CANNOT be Abaddon.

I already said it twice, Lord Odran under US GWP manuscript discovered how to manipulate and use the "Temporal" technology (for the lack of medieval word).. temporal = time. Time and Space are inseparable thus Temporal = space-time.

If you can control the temporal/time/space-time, you can certainly travel back and forth in time. And you quoted it, Lord Odran "sacrificed many souls", that act alone is far from being sane or being good. He certainly is 'after something'.

If from what Lord Odran discovered and learned to use for his own - the Temporal or Time itself, then HE CAN travel back thousand of years and established himself as the 6th god, and chose the Margonites as his "chosen people".



Lord Odran being that knowledgeable and very powerful himself, what would stopped him from not dreaming of becoming a god? And one way for that to happen is to establish himself as one of the old gods? Travel back in time, become a god?

Additionally, you quoted NF pre-release. They used "Five True Gods", referring only to the original pantheon. That shows that the so-called 6th god is a "false" god. Meaning, he isn't part of the original pantheon and just 'lifted' himself as a 'god'. And to be truely recognized as a god (other than being so powerful), he "chose" a people, and as was mentioned, the "Margonites".

Usually, even in real-life, we speak of a "fallen god" or a "heretic god" when that god is not part of the original pantheon. Satan is a false god, a fallen god, or a heretic god, Satan isn't part of the True Pantheon - the One God belief. I wish I have my documents with me right now, we don't have electricity here so I'm using a computer where there's a generator. We were hit by a 135+ kph typhoon...



And btw... I don't remember Lord Odran ever asking for the gods attention.

It was King Doric who asked for an audience with the five gods, not Lord Odran.

Abaddon, Dryders and Twin Serpents links?

So, we've all seen Abaddon's pic already.



What I always found strange were the twin serpents around his shoulders. In Tyria, there are many references to "Twin Serpents". The UW has a place called Twin Serpents mountains, but that's because of 2 brothers that defied Grenth and got punished(or so the Reaper says). There's also a place called "Twin Serpents Lake" in Tyria, of which no reference is known. The whole thing around the serpents is mostly a mystery, could be caused by the Gods who erased all traces of Abaddon and his followers.

Next up, this little staff:



It's know a Jeweled Staff, most of the time referenced as Twin Serpents Jeweled Staff. Besides the skin being used as Rago's Flame Staff, this is a Mesmer weapon dealing Chaos damage. It's also mostly found from Stone Summit in the Southern Shiverpeaks and of Mursaat Mesmers in RoF. At the moment, a lot of thing are pointing to the SS being worshippers of Abaddon, and seem to be wielding weapons idolising his symbols too it seems.

Next point. Dryders.

There aren't many of them. There are Frostfire Dryders in the Northern Shiverpeaks (Anvil Rock mostly), Dark Flame Dryders in the RoF, Terrorwebs and Keeper of Souls in the UW and TotPK, and Doubter's Dryder in the FoW.

These places have a one thing in common: Gods. Balthasar created the Dwarves at Anvil Rock, which could indicate he had a home there. The FoW and UW relation is clear, and RoF is where the Titans (Abaddon's minions?) are kept, guarded by strong magic of the Gods.

Like the Titans, Dryders seem to adapt to what element surrounds them as well (Frostfire in Shiverpeaks, Darkflame in RoF)

I wasn't able to find the pic of Abaddon holding a scythe, but IIRC, there were 6 arachnid legs under him. Dryders run around on 6 legs, with 2 arms above their head to wield weapons (offhands and staves since they're casters). There's also a striking resemblance between Abaddon's face in the above pic and Dryders.



It's possible Dryders were also a part of Abaddon's force, and due to their nature (arachnid), they were hard to completely eradicate by the Gods. Abaddon could be using them now to attack the realms of the Gods and prepare them at a few tactical locations.

Comments are much appreciated.|||Cool ideas. :)

Other possibilities related to this that could work:

Dryders aren't serving abaddon now, but were created by abaddon and have stuck around in various places. Some may have been captured and are being used again in the various realm of the god invasions.

Dryders are mutated in some way from being close to abaddon.|||Quote:








Like the Titans, Dryders seem to adapt to what element surrounds them as well (Frostfire in Shiverpeaks, Darkflame in RoF)





Quote:








Dryders are mutated in some way from being close to abaddon.




Additional idea from this...

If titans, dryders etc take on/mimic/mutate based on their surroundings, what happens to them when they go somewhere complete unnatural like the Abbadon's realm of torment. The nearest example are the Terroweb dryders, which appear in UW and Tombs. And it's 100% that Tombs PvE is an invasion by abbaddon's forces.

Compendium of Tyrian Sciences, 8th Edition

The Compendium of Tyrian Sciences

8th Edition

Eratimus Swiftarrow, Academy Chairmen

A publication of the Tyrian Academy of Sciences

As our website is not yet ready, the 8th Edition will be submited again as a forum thread.

View Previous Edition Discussions



The ORIGINAL first News release of the findings

About the Tyrian Academy of Sciences

During the beta of Guild Wars in late December of 2004 a few others and I conducted research to uncover the lost languages, runes, glyphs and scripts for GuildWars and the world of Tyria. Today, as the evident interest in the hidden lore of GuildWars has grown, as there are many who desire to delve into the fields of Paleography, Archaeology, Paleo-Anthropology, and History, the Tyrian Academy of Sciences was founded.



The findings of the Tyrian Academy of Sciences are posted frequently, as new information warrents in the Compendium of Tyrian Sciences, formally known as the Chronicles of Tyrian Paleography.

Glossary

archaeology

n.



The systematic study of past human life and culture by the recovery and examination of remaining material evidence, such as graves, buildings, tools, and pottery.

glyph
  • Architecture.</em></u> A vertical groove, especially in a Doric column or frieze.

  • A symbolic figure that is usually engraved or incised.

  • A symbol, such as a stylized figure or arrow on a public sign, that imparts information nonverbally

hieroglyph
  • 1: writing that resembles hieroglyphics (usually by being illegible)

  • 2: a writing system using picture symbols; used in ancient Crytal Desert

paleo-anthropology

n.



The study of ancient cultures.

paleography

n.

The study and scholarly interpretation of earlier, especially ancient, writing and forms of writing.

rune
  • Any of the characters in several alphabets used by ancient&nbsp;Tyrian peoples

  • A similar character in another alphabet, sometimes believed to have magic powers.

  • A poem or incantation of mysterious significance, especially a magic charm.

Updates in Edition

1. Possible Maldune or Stone Summit emblem

2. Addition of Contributors secion

3. Established possible connection between the Crystal Desert and the Catacombs

4. Identification of ancient Druid summoning glyph

5. Added Disclaimer Category

6. Added Possible Margonite or Elona banner

7. Expansion into Archaeology and Paleo-Anthropology

8. Mursaat and Enchanted armor connection

9. The Unseen Ones Revealed: Mursaat

10. Addition of Bleached Bone collection

11. Introduction to...Discovering Tyria and Exploration

Discovering Tyrian, An Expediction of Unvovering Tyrian Hidden lore by the Community.

Inspired by the History Channel's, Digging for Truth, we at TAOS introduce, Discovering Tyria. This is a community invovled project. Each month the community decides on an aspect not yet revealed that they wish researched and discovered. In response we will run expedictions to discover these answers. Our rssults will be brought back tot he community written in the view of the researchers, giving you a personal view of the expeditions we went on.

We will also host a few series of community invovled lectures and expedictions. We will take soemthing we have discovered and on designated days invite anyone in the community to join us in returning to the site, where we will talk about the findings, what we discovered, and what we learned, giving the community the chance to see it for themselves, ask any questions they have, and help to add anythign they may find.

Paleography

How was the alphabet translated?

Tyrian Alphabet | Tyrian Rune Map | Translated Map

I won't go over how I translated ad figured out all the runes and glyphs in the research, be will only concentrate on the Tyrian Alphabet itself as these findings is what got you started on this road.

The idea of an obscure runic language came to me when Banegrivm, Guild Leader of the 1st Fist of Light posted a &quot;strange map&quot; he had found a screen shot of that was on sign up north of the Wall. I took one look at it and realized that indeed they for the most part they were Runes. Not any obscurely created runes, but in fact resembled those used in Gothic, Fulthark, and Swedish-Norwegian runic alphabets, as the various I saw on the map included a mixture of all three. I did also find that the Devs may indeed have change a few, perhaps to make them unique.

The first thought that came to me was that they are using real world runes and the letters corresponding to them. At which point I began trying to translate the upper most set of runes which was believed to spell &quot;Tyria&quot;. In the end of that process after combining a mixture of real life runes and their letters, I came to realize that in fact the runes are NOT using the same letters as used in real life. That in fact, the image of the runes were used, but the devs. designated their own letters to each rune.

With this new insight, and the knowledge and of what the locations were representing, I soon was able to translate and document those areas, ending with a at least 3 groups translated. Those being Ascalon, Tyria, Kryta. You can say, Well ok, you think you know what an area is representing, then you assumed those runes were letters? Well I backed and continue to prove that the translations were correct because of cross-comparison.&nbsp; The "y" in Tyria uses the same "y' rune in Kryta. The rune for "a" is used all in the right places for all three of those groupings. This lead to the discovery of the letters A, S, C, L, O, N, T, Y, I, and K. Soon after I was able to decipher the south central set of runes where we see the Shiverpeaks. But, this was a mistake by me, as I originally thought that the first set is Shiver and the second set below is Peaks. This uncovered the letters, P, V, and H. I wondered why the words were separated. It was until I got a screen shot originally taken and submitted by "F" was I able to get a clearer written set of runes. The SW area by Linea and Androgial was mentioned to have been either the Ring of Fire or Fire Isle. After some close translating I was finally able translate and find the right runes for Ring of Fire, which revealed the letters G, F, and E.

After some close observations I soon uncovered that my translation of "Shiver Peaks" was wrong. In fact, the first line DID spell out the complete Shiverpeaks, and surprise to me, as again the Alphabet proved itself, I translated _ o_ntns. Hmm, I wondered what that could mean. Then, out of the blue a realization came that hit me like a freight train. OF Course that is what it is, it was "mountns" This spelling does not include the ai when referring to the correct spelling of mountains, but it did give some insight as it revealed the letters M, O, and U.

Soon after I began my translations of the set of runes in the South East. I originally translated the runes to Try_ _a_ Desert. This left me at a standstill as those missing letters I could not see clearly. It was not until &quot;Linitas&quot; mentioned that the first set could even be Crystal, did it hit me that he was right. I had miss translated the first letter as a T and not C. It was found that location was the Crystal Desert, which just now as I was updating this article as I have been making changes, an blurb from the last Gaile Gray interview was submitted to me.

"The Crystal Desert is a nexus of powerful mystical energies. For centuries entire cultures have made pilgrimages to the burning sands in search of spiritual atonement. Their bones litter the dunes, a testament to the dangers of this inhospitable environment. The only other evidence of their existence is the hollow, wind-torn buildings of their temporary civilizations."

The one location that had bewildered me for the longest time was that set of runes to the West. Drytchnath and Androgial had mentioned that it could be Majesty's Rest or Maguuma Jungle. It was not until I realized those central two letters of the first set of runes was uu and not a c or v, did it come to me that the first letter of the second group wa s a J. A letter that had eluded any sort of translating. This revealed it to be Maguuma Jungle and the letters J, and a new rune for M and G.

This completed the entire translation of the Map. It also completed the alphabet, save the translations for B, X, W, Q, and Z. I have come to see that map as a &quot;Rosetta Stone&quot; of sorts for this ancient runic language.

That brings up another point, WHERE did this language come from, is it perhaps from a past fallen Kingdom?

There were a few more sets of rune found that were quite original. The runes found on the road signs were not of this unknown Alphabet. We also located runes on 4 obelisks located in the "Talmark Wilderness" just west of "The Black Curtain"which after some discussion, were soon thought to be a zodiac of some kind. It was originally thought the screen shot was taken in the Maguuma Desert, but I soon confirmed the location to not be that far West, but to be just west of the Temple of Ages.

Tyrian Hieroglyph

We had also located what appear to be hieroglyphs on he walls of the Tomb of Primeval Kings which appear to be Egyptian, but were not able to get clear enough imaging to decipher them. These same hieroglyphs were recently found on the base of a Dragon Statue in the Crystal Desert.

I have also made efforts in the translations of the Primeval King Hieroglyphs found on the walls, on the base of a dragon statue in the Crystal Desert, and various other locations. It has come to me that the alphabet is very similar to the Egyptians, but certain symbols were modified to give variations between them to. I have uncovered some of the alphabet from these inscriptions and was able to partially translate a stone submitted by oGgaming Moderator Eolan, thank you. Right now the translations are jumbled and no words can be found from them, it is still a great start in uncovering the hidden lore of Tyria.

Eqyptian/Tyrian Hieroglyph Alphabet

Eolen's Original

Eolen's Translated:

It still needs some work, and they may not be using the Egyptian translations and just the image, but it is a start.

Runes and Glyph and other Symbols

The Common Runes

The runes have been dubbed &quot;Common&quot; Runes until its creators are discovered.

The Common Rune Alphabet Common Rune Location Comparisons

This rune set has been found in a number of different locations.

1. Banner found among Charr camps depicting what looks like some sort of fierce toothed creature which could refer to Charr, or their leader, or something they worthship. These runes are found along both edges.

2. Banner found near the entrance to the Ascalon Arena gate and in the Nolani Academy which depicts the runes along each side with what looks to be a figure with four wings in the center.

3. Four obelisks in the Talmark Wilderness display a number of these runes. It has been thought that perhaps the obelisks there could be a druid shrine, circle, or belongs to some ancient culture. It is thought that perhaps these obelisks could in fact be Rosetta stones for the alphabet itself, as they include runes that are not on any of the others such as the |69 and a number of others. It has been considered that these obelisks are indeed Druid relics or spires.

Druid Spires

4. There are pillars in the Ruins of Surmia staging area with a women&rsquo;s face at the top and a single row of these runes down the center.

5. The statues in the staging area of the Tomb of Primeval Kings along each side of the entrance that have these runes at their base. Each statue has the same set of runes displayed.

6. These runes have also been found on pennanti seen in Bergen Hot Springs in the Kryta nation now.

7. While thought that it would not be found, these Common runes are ALSO found among the Zhaisen as small pennants. This shows that the Commons runes are not just on the mainland Tyria. Do we see them among the Battle Isle in the Random arena simply due to the close proximity to the mainland? Will we see these runes among the homeland of the Zaishen?

Why do we find the same runes through out different cultures. So far they are being used by the Charr, Kryta, Ascalon, the Orr who are found in the Tombs, and whom ever built the Talmark obelisks.

Could they all be sharing a common ancestor, or writing system for specific needs?

Ultimately, what situation would cause 6 different cultures/civilizations to use the same set of runes for what ever reason they are used?

I have attempted to try and cipher them into an alphabet, but so far no success. There does not seem to be any logical correlation between the use of runes depicting letters. Of course the runes could symbolize images or concepts. But you also find the same runes in separate orientations. All of them but one of the runes change orientation in specific locations.

It has been stated that like real life languages the inhabitants of the Talmark area could have adopted a similar language as the Charr. But, I am not sure if ArenaNet would have gone that far, if in fact they have gone as far as all this actually meaning anything, which we all hope it does. So you must wonder, if they are separate, yet adopted languages, what language does the Talmark belong to? If they are the same language, which points to being Charr, does this mean the Charr once were found in the western lands of Kryta? It has also been suggested that this could be an adopted language of the serpent creatures of legend, later adopted by the Charr and the Talmark inhabitants.

Others suggest that perhaps these runs for to words or ideals rather then being letters.

Another theory lies in the fact that the common runes are ofund in so many different locations. The theory is also based off of the specific locations. It would seem that the only explaination for such a wide spread use, aswell as the use in such ancient and connected locations as Druid spires and the Tomb of Primeval Kings is that in fact the glyph are a sybolization, writing, rune system, glyph or sort of connection with the Deity themselves.

Teleporter Runes

Ascension, Teleporter, and other Crystal Desert Glyph/Runes

It would seem that the transporters used to magically move from one transporter artifact to another have a ring of runes encircled which we believe to be the origin of the magic. It may seem as if they are a full set of runes all around, but in fact are 7 distinctly different runes, reversed at least 4 times as they encircle the portal area. These runes have yet to be seen anywhere else nor do they resemble any others.

Ascension Runes:

There are another set of 5 glyphs found on multiple pillars/towers/obelisks through out the Crystal Desert that give sight of magical properties. Excitingly so, 3 of these glyphs are actually found within the portal area one must travel to prior to your Ascension Mirror Self battle. You must step on the correct sequence of the three glyphs. We have yet to locate any other locations for the remaining 2 glyphs anywhere else but those pullers.

"The Wilds" bonus glyph

Glyph Image

There is a set of three glyphs found on three small stone pillars in the Wilds mission area. Each pillar has these same three glyphs. One depicts what looks like an image of a dragon, perhaps Glint or a Bone Dragon, or some other creature of legend. The origin of the other tree are unknown.

Another idea roots in the process of the Flameseeker Prophecies. While it is a long shot, the dragon glyph could refer to the prophecies seen by Glint, that the chosen are to gain use of the triangle, as it refers to the Eye of Janthir and the cross refering to the ascension these chosen must initate to later fulfill their destiny in this tale.

Diety Statue Plaques

Image

Yet again we have more runes that are similar yet different from others we found. Plaques found before statues have runes similar to the Orrian, yet none are a match. The other quandary is, they too all are written exactly the same. Whether the &quot;hover text&quot; of Statue of Dwayna or for others are different, each and every plaque are written with the same exact runes in the say exact pattern, saying it says the same thing. Which either this means they all say something, but is something basic like Deity Statue, or the like, or again Arena Net simply did not have an intention to have them mean anything and thus make them all the same.

Ruined Temple of Balthazar Runes and Glyphs

Image

There is found a Glyph depicting what is assumed to be the Eye of Janthir, the same eye one uses to gather the Chosen in the Divinity Coast mission. We also see various other eye symbols referring tot he same symbolism. Although you must note what looks to be&nbsp; four crescent moons with in the primary large eye Glyph. What th reference is, I do not know.

Elemental Glyph

On going research to uncover any runic meanings to the Elemental Glyphs<br />

Image

The Underworld Runes

Glyph and Pillars | Image

Found by a community member, a number of runes can be found on pillars in the Under World. These seem to be a little more complex then other set that are used by a number of different cultures on Tyria.

These pillars also included 3 glyphs. These could simply be enlarged runes that are a part of the other runes or could in fact be a separate usage more like Pictographs. We will have to see if there are anymore of these similar runes around. The glyphs seem to partly resemble an eye or a symbolism similar to it.

Recent findings show these same eye looking glyph can be found on the pillers of a platform in Shaemore by the Janthir Eye location.|||Druid Talmark spires

Druid Spires

For the past year the origin of the tree turned to 4 spires in the Talmark Wilderness has baffled me. Many have suggested they originate from the Druids, other an ancient culture. I try not to make anything more then a theory until I have enough evidence to state otherwise. Well, after revisiting and exploring Henge of Denravi, I came upon the huge hollowed out dead tree that acts as a platform and possible old temple. The way it was built reflects a great deal of what was done by the spires in Talmark. As Denravi was inhabited by the druids up to a decade ago it would be logical to state that the tree platform/temple was guilt by these druids. With this knowledge in mind, taking into account the close proximity of the Talmark, the way the spires were built and the close travels of the druids themselves, I have come to the standpoint to identify these spires indeed as old Druid spires. Their use is still under speculation as well as the origin of the runes we find on them and else where in the world.

I see the possible use for the Druid spires as a place of worship and ritual as the roots of the tree/trees expand deep into Tyria making it ideal for close commune with Tyria and Melandru.

Merchant Guild Glyphs or old Druid runes?

Image

The four glyphs atop each other are found on the top of the merchant/crafting tents in Hendge of Denravi. You also see the symbol to the right that are found on the anvils all over Ascalon and Kryta. This brings an intriguing thought. There are two explanation for this. The glyphs found at Denravi could be old Druid runes that were adopted some how as the druids had occupied Denravi up until a decade ago. Another explanation is that those symbols are Trade guild emblems. In history trade guilds emblemized the craft they made, the objects they used and displayed them so people familiar with them would notice who they were and purchase their crafts. This is similar to a guarantee of quality for those who know the guild. This would make sense as you see them on the merchant tents, and you see the similar emblem I have to the right on the anvils. They would be to symbolize the guild the crafters represent.

Augury Rock Runes

Image

Thanks to Lord Melvin, found within the plattau where those pursuing ascension enter you can find a number of runes on the walls besides and above the different deity. You may notice that there are a few sets of them. Each set near the deity could in some way refer to the deity themselves. The image only shows two deity and the two sets in different order which may refer to specific words or glyph corresponsing to words. You may also notice the same snake or S looking symbol that is also used in Augury rock. Perhaps that symbol actually refers to the Forgotten?

Janthir Runes:

Image

I have identified two sets of runes associated with Janthir with the help of Lord Melvin.

1. Janthir Protection Circle runes can be found as the platform to which the Eye of Janthir can be located in the Divinity Coast mission. It would be logical to assume that since the warder must be cleansed prior to taking control of it that the circle of runes depict an enchantment that required to have been done prior to releasing it to the controller.

2. A part of the Eye of Janthir itself there is a ring of runes that float at the bottom and move along with it as it is transported.

3. Janthir Tablets: Hanging on a stone piller between the Eye of Janture circle and the Cleansing fountain you can find tablets of janthir. What they are suppose to represent, it is currently unknown.

Unidentified Glyph

Image

1. Found with in Mhenlo's clothing if you were to look &quot;through&quot; him from the back, you can see two strange things. On the left you will see a strange glyph that I have yet to see. On the right you will see the phrase, &quot;Baptiste said that&quot; which refers to the monk henchman.

Ancient Druid Summoning/Ressurection Glyph



http://img61.imageshack.us/img61/2071/drui...ngrglyph6bm.jpg



There are many mystical magics in the world of Tyria, few that can match the brilliance of the Druids. Once enhabiting the Maguuma, being gone now for decades there is remnance of their commune with nature through out the Jungle. Included among these ancient symbols are the ancient Summoning glyph found with in the Bloodstone Fen and Fort Koga. In the Fen the glyph summons forth the ancestiral Druids to aid the chosen in protecting the land. Additionally, this same glyph provides the summoning power needed to bring forth the champions of the land into what is known as Fort Koga.



Found in such locations as Fort Koga and

Profession Runes

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Notice that a number of them compare to the Tyrian alphabet in appearance, and some slightly. The runes for Assassin and Ritualist are not included until I am provide with such images.

Anthropology



The Ascalons

The Lost Ascalon Ruins: Desert Revealed

by Eratimus - Missing Document



The Margonites



no new details



The Mursaat



The Unseen Ones Revealed: A Cultural Paleo-Anthropological Survery of the Mursaat

by Quintus Antonious

The Mursaat and Enchanted



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At the glance of any eye nothing would strike you as out of place, but if you were to compare the Enchanted armor found in the Crystal Desert, and the armor worn by the Mursaat, you will see that they are nearly exactly the same. It is as if the Mursaat armor has been enchanted by the Forgotten to serve them.



Notice the say brow moon crests, three toes, same feet, armor, and shoulder armor. They also depict the small holes that is common for the Mursaat. Any other connection has yet to be uncovered.

Mursaat Representations



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It is generally accepted that the crab like effigie are refering to the Titans. There is another long slender effigie. It is my interpretation that it is infact the representation of the Mursaat as it almost is an exact front view of one. Although, others are not as convensed. To some it may be an effigie of the Lich. This has been a somewhat controversial discussion. You also see the Mursaat represented on the crest of the White Mantle, and possible statues at a temple in Riverside in Maguuma Jungle.

Wing Crest

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Once thought to be the emblem of Ascalon, we see the Wing emblem at many locations. It is still unknown what this banner really represents.

1. Shield of the Wing

2. Banner ouside of Ascalon Arena and Nonali Academy.

3. Banner and Platforms in the HoH.

We see this image everwhere. Its origin still has not bee decided on. Before I reliazed it was the same image in the HoH I had thought it was the crest of Asalon as it has been suggested their anmial is the Griffon. Some had said this is an image of a Lion with Wings, a Griffon, and others a Sphinx. But, the ultimate aspect that needs to be covered is what is its origin and why do we see it everwhere?

Balthazar Banner

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I have established witht he help of other community members that whatw as thought to be a Charr head on the banner that is bordered with Common runes is infact Balthazar. We see this same image on pillers in the Nonali Academy mission area, on the base of the fountain in Ascalon, compared with his Mural in Ascalon, you can see how it is him.

Ascalon and Kryta connection:

I mage

A Community member recently submited an image taken from Mad King Thom's cape, the undead King of Kryta that was seen during the last Halloween event. It is the SAME Sword and Shield emblem we see on Rurik and Aldeburns cape, on the different Tome such as near the fountain in Ascalon, and on the gate to the Ascalon Academy. What is the connection? Does the emblem trully refer to the Guild all three belong too? Could there be some ancestrial connection between Ascalon and Kryta?

Tyrian Heraldry

If we are collecting and translating all these runes and symbols we might as well as document the many nation and racial symbols to have in the archive.

v1.1 Image

Shining Blade: Note the difference between their Flag and Emblem pointed out by Eolen. There seems to be a wave like symbol below the blade of their emblem. Perhaps this resembles waves of a sea or ocean. Perhaps hails to the background of the person? The emblem you see is found on Evennia. Could she in fact originate from Cantha?

White Mantle: **SPOILER++ Noticing the White Mantle emblem is it just me or is it in fact a representation of the Mursaat? It would seem it was there before our eyes who their unseen gods were. We find they are the Mursaat. But who would recognize that the Mantle emblem reflects their connection with the Mursaat. How much control over the Mantle did the Mursaat truly have?

Kryta: The emblem of the Krytans and true seat of Lion's Arch is that of a lion. But, I have not located any images of the true Lion emblem.

We have found that The Mad King Thom, Undead King of Kyrta bears the crest of Ascalon on his back. It is though that he is of the Ascalon royal line, pehraps the first King of Kyrta.

Deldrimor: I have not been able to find what the Deldrimor emblem is. The closest I got was those from the banners used as signs.

Ascalon: The presumed emblem of Ascalon is the Sword and Shield crest we see on the back up Rurik, Ascalon Academy gate, flag in Battle Isle and Tomes. Although as we also see the same image on the cape of the Undead King of Kryta, Mad King Thom, this puts a twist in matters. Is this emblem actually the Guild it is thought that Aldeburn, Rurik and possibly King Thom are a part of? If not, what is the connection ? There has been thought that the Sword and Shield emblem may also refer to the "Ascalon's Chosen" guild. The ruling guild of Ascalon may infact be the Ascalon's Chosen and as both Rurik and Aldeburn both have the crest, both could be members of it.

Image

Orr: The only thing we know about the Orr in regards to their crest or emblems is the maple leaf image we find on &quot;Dacayed Orr Emblems&quot:

Elonian: We see a few banners near signs in zones that could reflect the emblem of either the Elonians or Margonites. Most of what we see are the remnance of them Margonites, this includes the ruined ships we see all over.

Margonite: See Elonian



Zaishen: There are two banners that could be the emblem or crest of the Zaishen. The more prominent blue one is the closest it would seem to what we should see as their crest.

Charr: All we see for the Charr is the image of a growling creature which is presumed to be a Charr, or Charr leader.

Maldune or Stone Summit: Found in the fallen city of Maldune where Markis is found and Spearhead Peak in Stone Summit of the Shiverpeak Mountains, we find this same emblem. Could this crest be of the Stone Summit themselves or perhaps the original inhabitants of Maldune? We have find that this emblem is also found with in the camps of the Stone Summit. Our conclusion is that infact the emblem is of the Stone Summit guild.

Unknown: We have found an unknown crest in the Maguuma Jungle. Research is under way to determine if this is perhaps th emblem of the Druids, Centaur, or perhaps other inhabitants.

Archaeology



There are a number of artifact around the world that it is our hopes that we can find explaniations for whiche ver we can.

The Tomes

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We find many different tomes describing histories, ancient powers, and other lore of Tyria. All seem to be emblemized with the crest of Ascalon. What is it about all the Tome that share this common emblem?

Tome of Rubicon: Sorow's Furnace: The Tome of Rubicon is an ancient Dwarven artifact that is burried deep within Sorrow's Furnace. The Tome holds the true name of the Great Destroyer. Ages ago, the Great Dwarf hid the true name of the Great Destroyer in this Tome so that it may never be spoken, as such, no one would know about the true identity of the Great Destroyer.

In the quest Unspeakale, Unknowable, the Stone Summit seek to unearth this Tome and learn the true name of the Great Destroyer to use it for their nefarious purposes. High Priest Alkar enlists the aid of players in stopping them and burrying the Tome deep within the ruins of the Stone Jasilica.

Tome of the Forgotten: Ruins of Surmia: The Tome of the Fallen is a sacred tome that was placed in an ancient burial site for the soldiers who died defending the Great Northern Wall. In the Nolani Academy mission, players discover that Watchman Pramas removed it from its place following the commands of his superior. The bonus objective of that mission is to return the tome to its resting place, the Tome Pedestal, and help the Spirits of the Fallen roaming the burial site find peace.

Tome of ?:King's Watch: Historic text displayed on image:

Tome of ?:Gates of Kryta: No Info

The Lost Ascalon Ruins: Desert Revealed

by Eratimus - Missing Document



Ancient Weapons



Image



As told by the Elonian, Yannel Brunn;



Long ago, my people lived in a city near here. We came to Ascend and succumbed to our own petty squabbles. We fought day and night, brother againts brother, until one of our number created weapons that would lay low the mightiest warriors and shake the very earth. Such was their power that they brought our great city down, and my people have become nothing more then a memory.



As spoken by another Elonian, there was an "event" that destroyed the Elonian civilization to which we owe the explanation to this Ancient Weapon. The key to finding the weapon is first to find the city that it was used in. After exploraton of the Arid Sea, the city was indeed found, and deep with in it with groups of Enchanted around, the object was found. The relic appears very much like that of the Holy Relic. It is beyond our currently knowledge as to what future or current use it may have.



The Ancient Weapon has been compared to the Holy Relic found in Ascalon, as it is very similar. Although, no current official connections have been established.



Bleached Bones



Image



As evidense of the harshness of the searing Crystal Deser those who have succumbed to it can be found throughout the sands. The heat being so severe that the very bones are bleached white. Among a number of these artifacts of those desire ascension, a story is told, one that until now may not been attempted to understand who these people were.



Note 2: He refers to evidense of others before him and spoke of the Elonian. He is either taling about hoping it is his own people were here before he arrived, perhaps someone who arrived late, or it could be one of the peoples who followed after the fall of the Elonian. He refers to the ghostly night, as we know to be Ossa as if he does not know who he is. If he was Elonian, I suspect he would know who his leader was, even if this was after Ossa's death, and before the Elonians fell.



Note 4: Seems ot refer to an Elonian women who either was very young with Ossa died or was not born yet. But, I am certain she is an Elonian who may had been born in the desert, or came on a boat later after Ossa's fall.



Bones 1: This seems to a skeleton wearing the common armor of the Elonian, which who infact may be another Elonian who died in the desert. He either died from an attack from an Enchanted Bowman or infighting with his fellow Elonian or other humans who were here at the same tiem.

Statues around Tyria

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Through out Tyria are a number of statues representing gods and different races.

Other Research:

The Henchman Banner

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As we see everyone there is a banner representing the frou symbols of the original four henchman. This is why we only ever see four as the first four henchmen were a Figher, Healer, Mage, and Ranger. The banner does not change later to represent the additional Mesmer and Necro henchmen.

Tyrian Murals

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We find a number of murals thorugh out Tyria, most reflecting the gods or legendary beings.

To this point we find Murals of The Forgotten, Grenth, Balthazar, Lyssa, Melandru, and Dwayna.

Contributors

Through out the time I have been researching the runes, glyph, banners, writings, and other aspects that is hidden behind the lore that is GuildWars many have contributed images and information that has aided in revealing a great deal. I had originally thought to display all the names of everyone who aided us, but to be honest, the lis numerious, and I did not want to miss anyones name, as you all have helped a great deal. So, this is a thanks to everyone who has helped us in any way!

Staff Members

Eratimus Academy Chairmen/Editor

Paleography

Eratimus Swiftarrow Department Head

Paleo-Anthropology - GWPS

Quintus Antonious Department Head/Writer

Ravious Pretagata

Helo Arcus/Dart Fang

Tol Galen



Archaeology

Yuor Son Of Huor



History

Shardie

Rilder The Hunter

Bozos of Bones

Casimir Belgarath

Blind Eye Halo

Mookle X

Garumn



General Researchers

Barinthus Lead Field Researcher/Guide

Malhavoc Adhamar - Assistant Field Researcher

Naru Soulfire

Panda Amorem

Tann Murlock

Nidy Alensit

Stef Nochturne

Gypse Moth Dragonne

Vakah Kush

Reikai Tsubasa

Serena Corvidae

Ones Salvation

Derek Woods

[color=red]Disclaimer[/color]



The contributors and researchers of this project and ny related aspect of it fully accept the possibility that nothing we have identified and figure out may have previusly been inteded by the developers and writers at Arena Net. While many aspects may not have been intended,we still attempt to uncover connectiing and hidden lore that may be found within GuildWars.



All aspects of this research are purely interpretation of the lore and world of GuildWars and are the opinions of the individuals who present them.

If anyone locates anything regarding runes/glyphs that do not appear here, please email me at eratimus@gmail.com|||wow. good compilation.

druids pillars

heres a better picture of the Druids pillars





tomes

in your images uf bleached bones you depict one full skeleton riddled with arrows clinging to a book.

does theis book have the same ascalonian emblem with the sword/shield/vine as the other two tomes?

unknown symbol

you depict an unknown symbol within Mhenlo's robes (what you were doing in Mhenlo's robes i will not ask)

within real world cultures, this symbol is the "Om" symbol from Hindu culture



this may be indicative of mhenlo's spiritual teachings



underworld.

the platform you appear on when you venture into the underworld

maybe the symbol upon it is worthy of another look?

ancient weapon

according to the npc that speaks of it, these anciant weapons were so powerful not even the greatest warriors could stand thier might.

i have tried using this weapon as if it were a relic in tombs, but it does nothing. i even tried it on a warrior hydra boss monster.

i have tried placing it on every interesting spot all over the arid sea, but i have not found anything that it intereacts with.|||Excellent work as usual.

I would like to point out that I posted a screenie of my character bearing a tome with Ascalon's emblem on it in Fissure of Woe.

Let me find the link...

EDIT: here it is

http://forums.gwonline.net/showpost....&postcount=125|||hey those "The Wilds Bonus Pillars" can also be found at a destroyed camp near the Dropping Eaves quest, I didn't get a close look or a screen, but there is two of them behind some caravan wagons.|||yes, the small hex/octo pillars in the dropping eaves quest are the same as the ones in wilds bonus.|||Tell me this is a mursaat effigie....



Or it could be a scarecrow...but...in all seriousness, I think the burning effigies we see are simply variations of this thing...more sticks...on fire, etc.

If you compare it with the burning effigies, you can also see how the horns on this stick-thing and the effigies match...

I HIGHLY doubt the Charr worship the mursaat, simply because it makes for a much more parsimonious explanation to show that they worship the Lich, based on the connection to Titans and such that's been discussed before.

However, assuming I'm wrong, what explanation IS there for this figure?|||Quote:








Tell me this is a mursaat effigie....



Or it could be a scarecrow...but...in all seriousness, I think the burning effigies we see are simply variations of this thing...more sticks...on fire, etc.

If you compare it with the burning effigies, you can also see how the horns on this stick-thing and the effigies match...

I HIGHLY doubt the Charr worship the mursaat, simply because it makes for a much more parsimonious explanation to show that they worship the Lich, based on the connection to Titans and such that's been discussed before.

However, assuming I'm wrong, what explanation IS there for this figure?




I'd say the simplest answer is the correct answer. It's a banner stand.|||Quote:








tomes

in your images uf bleached bones you depict one full skeleton riddled with arrows clinging to a book.

does theis book have the same ascalonian emblem with the sword/shield/vine as the other two tomes?




This is the skeleton holding a book in Prophet's Path:



As you can see, there is no emblem on the book cover.|||There is a striking similarity between the large rune on the bloodstones and the symbol found at the bases of the Temple of Grenth in Lornars Pass, the temple of Balthazar found in the falls and the entrance to the Hall of Heroes in Heroes Ascent. Note the center being the Triangle, which we often interpret as symbolic of the Eye of Janthir, which corresponds the eye symbol in the temple symbols. THe most notable difference is the 6 curled lines coming from the bloodstone vs the 4 in the temple symbols.

Could the temples be representing the blood stones? There are 5 gods and 5 stones after all. Maybe each stone represents a God, Preservation = Dwayna, Agression = Balthazar/Grenth, Denial = Lyssa, Destruction = Balthazar/Grenth, and the Key Stone being Melandru, as she is representative of nature, which existed before magic. I believe this makes more sense than other theories that the blood stones represent the magics of the different professions, as Elementalists are supposed to not follow one school, but draw on power from many different ones, (after all 4 of the gods each supply a different element to the elementalists, who have no God of their own).

Here are the pictures, courtesy of Eratimus' posts on the subject



Join the Tyrian Academy of Sciences!

During the beta of Guild Wars in late December of 2004 a few others and I conducted research to uncover the lost languages, runes, glyphs and scripts for GuildWars and the world of Tyria. Today, as the evident interest in the hidden lore of GuildWars has grown, as there are many who desire to delve into the fields of Paleography, Archaeology, Paleo-Anthropology, and History, the Tyrian Academy of Sciences was founded as a group "non-guild" of like minded enthusiastic players in the said fields. The articles published by its staff has grown popular that something as this would have come about sooner or later.

The findings of the Tyrian Academy of Sciences are posted frequently, as new information warrents in the Compendium of Tyrian Sciences, formally known as the Chronicles of Tyrian Paleography.

Join the Team: If you are enthusiastic about the hidden mysteries of Tyria and wish to assist the Tyrian Academy of Sciences in Paleography, Archaeology, Paleo-Anthropology and History as a Field Researcher, please contact me at eratimus@ gmail.com SUBJECT: TAOS Staff indiciating the field you wish to specialize in, otherwise you may join as a general researcher and your primary TOAS In Game Name..|||B]Staff Members[/B]

Eratimus Academy Chairmen/Editor

Paleography

Eratimus Swiftarrow Department Head

Paleo-Anthropology - GWPS

Quintus Antonious Department Head/Writer

Ravious Pretagata

Helo Arcus/Dart Fang

Tol Galen



Archaeology

Tuor Son Of Huor



History

Shardie

Rilder The Hunter

Bozos of Bones

Casimir Belgarath

Blind Eye Halo

Mookle X

Garumn



General Researchers

Barinthus Lead Field Researcher/Guide

Malhavoc Adhamar - Assistant Field Researcher

Naru Soulfire

Panda Amorem

Tann Murlock

Nidy Alensit

Stef Nochturne

Gypse Moth Dragonne

Vakah Kush

Reikai Tsubasa

Serena Corvidae

Ones Salvation

Derek Woods|||I'd be interested to 'come aboard,' if I could work on the sociology of the current and past cultures of Tyria. This would include identifying social traits and norms/standards, as well as gender roles for each race and group within Tyria.

I would be employing the 'sociological perspective' to identify these often neglected variables.

Naturally, your consortium seems relegated to only the historical natural/tyrian sciences. I do see a necessity for Sociology, however.|||Well, since I have already published anyway, you might as well sign me up for the chair of paleogeography. ;)|||please make sure you submit your desire to join as I described int he first thread. Thank you.|||I send you an E-mail eratimus if anything is still unclear pm me ingame ok?

Most used IGN: Kagie The Sacred|||Quote:








I send you an E-mail eratimus if anything is still unclear pm me ingame ok?

Most used IGN: Kagie The Sacred




i did the same thing - only id prefer the resonse in email format (allamericanlb31@yahoo.com) if not the go ahead and contact me in game (ign: Doriath Hunthor|||To be honest, I don't know if Eratimus will be getting back to you soon or not. He hasn't been around, and no one really knows where he went, so applications to TAOS are on hold for now.

However, in my capacity as second-in-command of the organization, I can say that we would be happy to have you as guest researchers until our Dean returns.|||Quote:








To be honest, I don't know if Eratimus will be getting back to you soon or not. He hasn't been around, and no one really knows where he went, so applications to TAOS are on hold for now.

However, in my capacity as second-in-command of the organization, I can say that we would be happy to have you as guest researchers until our Dean returns.




Yeah, its like 2 months ago i posted the email, but yet no response.

I will try to fully cooperate with expeditions.|||i would be interested in this, not sure what i would do though, but i would be happy to help where ever i can

my IGN is Arwynor Caerfirth

My Return

My applogize for my absent. I had a great deal of problems quite sometime ago with my computer. Today is the most recent I have been able to access the net again. With that, and even the coming of the new expansion, the TAOS will be continuing.|||Well Eratimus, hope you are pleased with what I've done with the place. As you can see, we have grown significantly under my leadership, and now have four sections and many, many articles.

This is really good news as it means I won't have to reform TAOS and we can use our old boards again!|||Quickly! Pick up all of those undies on the floor, fix that crooked frame on that wall, and sheesh I told you again and again put away those magazines... oh er, Eratimus, erm... hi!

:)|||We need to hold a celebration or something in honor of his return. Or do we..

Barinthus quickly throw me the magazines I'll throwem in the chimney! Wait..Ok..Yea..There's a fire in there. Just shove the undies under the bed man! Not in the drawer, everyone knows that!|||Yes yes, we will be starting things back up. I have a number of ppl who contacted me wanting to join.

Let me have a list of the depts you have been wanting to add in. I would also perhaps see a summary of all the findings, what have been proven of course that have been found since I left. Around May I believe.|||That would take quite a while...|||Quote:








That would take quite a while...




Especially since you'd have to sift through all of the proven and unproven theories. Then there's the fact that new information proving the old information to be wrong.

Definitely would take awhile..|||but is a must for us to have a comprehensive account of our findings.|||Hail Eratimus, Creator of the Lore Forum (and Interest of Lore in general).

It's great to see you back online. I'm please to tell you that, under Quintus's leadership, things have grown quite quickly. (Be sure to come to the Blade and Rose Holloween Bash on the 28th!)| 4:00PM EST |



"Orick Vox, Inquierer of Lore, BaR officer."|||Once again, I'm the Creator of the Lore Forum. I was the one who got the admin to create it. Eratimus is the patron. lol

The Future of TAOS: Input and Interest

Hello everyone,

It is my belief that Eratimus will not be returning in the near future to assume command of TAOS. This puts us at a great disadvantage, as he held the administrative privileges to our forums and was in charage of inducting new members.

Recently there has been a renewed interest in joining TAOS, which I fully support, but can do nothing to advance.

Yet even without Eratimus, TAOS remains the authority on Guild Wars lore, and is still very active sponsoring expeditions and research.

Because of this, I have decided to "relaunch" TAOS, completely starting from scrap.

Before I do this, I would like to see if there is a continued interest in people who wish to help rebuild TAOS and join it.

Everyone who was previously in TAOS shall remain in TAOS, but will be positionless unless showing an active interest in continuing their current TAOS role. By this same right, anyone who wishes to change departments or positions may do so.

So, what TAOS will need is new forums, and maybe even a site. I will need to see interest, and need help in launching these.

Before I dive into thise, however, I would like to gauge interest, and see who is on board for this new expedition.

If you had any interest in joining TAOS but never recieved word from Eratimus, joined the TAOS forums but were never confirmed, or simply want to join now, this new venture is exactly for you.

Help me in ushering in the second era of TAOS, for the betterment of the lore community. Thoughts and input are very much appreciated.|||Well, I for one think this is a good idea, and would like to be involved with such an endeavor. I hope others feel the same way.|||Ok, I'm sorry... but could someone tell me what TAOS means?|||TAOS would continue to function in a manner very similar to how it used to, only instead of Eratimus as the head of the organization, I would be.

I would also open up more specific fields than the old incarnation of TAOS. Right now I am still deciding what those might be. I would appreciate suggestions. If you are unfamiliar with the current fields, check out the old TAOS recruitment thread.

EDIT: TAOS = Tyrian Academy of Sciences, which is the organization that has been most active in the Lore Forum (we founded it) and which I am currently vicechairman of, but acting chair since Eratimus disappeared.

Here is the prior thread.|||I think there should be some field for the study of monsters/non-human races (Naga, Forgotten, Tengu, etc.). I don't know what you'd call it, monsterology or something?|||Cryptozoology. While it refers to the study of speculated creatures in real life (monsters) it can be extended to what you are saying.

However, the study of the cultures of these races would still fall under anthropology and paleoanthropolgy.|||Well, we in real life call in game creatures "monsters", but in the eyes of a game character, IMO they're just "animals" or "creatures", as real as.. say.. sidewinders in real life.

On the other hand, "monster" is also too broad a classification. There are different creatures in the world: insects, plants, amphibians, mammals, etc.

I think it'd be cool if GWO starts to have a lore branch though.|||Quote:








I think it'd be cool if GWO starts to have a lore branch though.




We don't already have the largest lore forum of any GW site? |||not forum, like a lore branch in GWO, it doesn't really need to be a seperate branch, something like intergrating lore papers and research articles into GWO wiki, for easier, better compiled lore related information instead of pages after pages of forum discussions (sometimes too long and repetitive).|||Oh alright, I see what you mean.

Well, let's get this off the ground first, then I'll see what I can do.

Compiling Verified Studies since May

As I have returned, to allow us to know the findings int he last months I will be going through, reading what has been found, and possibly seeing if we can coordinate expeditions to go out and verify any of the findings. Thes eexpeditions will be announced in the respective forum for those desiring to assist. It may be a few days, but I am also open to any current TAOS who know of any of these that have been verified to allow it easier to sift through it all.|||Eratimus, if you want to plan expeditions, use this thread--

http://forums.gwonline.net/showthread.php?t=386702 -- rather than creating new topics. It keeps things organized and cuts down on unneccesary threads.

I can say, however, that a few Lore Forumites are working on an index of the threads here in the Lore Forum. I'm sure their work will help your research as you sift through all that has piled up since you left.|||I would also like to begin construction on a TAOS Wiki that is a compendium of all our research so we can archive the images, findings, articles you all are writing.|||That would be awesome, Eratimus. I'm getting tired of repeative threads.|||I'm getting tired of moderating repeative thread =P

Trust me, a wiki won't stop dub-threads, because no one will read it except those people who would have used the search feature anyway or asked before posting double or triple threads.

It would be an awesome tool though.|||It might help if the wiki is archived, attractive and very visible|||That's not our call though, it is up to the administration, which Eratimus will have to go through to do this, or at least make it known. So at this point, I can't even guarentee the whole thing will take flight, because the admin haven't even approved the project yet. It really isn't as simple as "Hey, go do this". Compling the data alone may take several weeks, even for a team of people.|||I did not state that this will begin on site here at GW until I get the approval to bring it on board. I stated that I am developing a wiki for the GW TAOS team. I am first integrating the compendium into the wiki to add in the content.

Initially it will be an archive. It may not be pretty at first as the priority is to establish the content and basic structure but with the work it will get there.|||Ill be happy to input info if you need worker monkies.|||Quote:








Ill be happy to input info if you need worker monkies.




I will need all the TAOS members we can get to add info in. I have already added in your details on the Hydra.

As the new Head of the Biology Dept if you accept, I will need your input on how you want to structure the biology sections of the wiki anyways.